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  • Paladin Tanking Basics for World of Warcraft

    Paladin Tanking Basics for World of Warcraft

    A paladin can tank with the best of them. However, before you log into World of Warcraft, make sure you know the basics of tanking.

    The Paladin uses mana where the other tanks use rage. While this originally prevented them from being viable tanks for long fights, mana regen from healing received (via Spiritual Attunement) makes this no longer an issue. Tanking Paladins affectionately refer to their “Blue Rage bar”, as SA replenishes their mana supply so long as they are getting heals. The remaining functional differences are twofold: first, a paladin has a much larger (and scalable) functional resource pool (i.e. 100 rage is worth X seconds of ability use, 4000 mana will be more time of ability use than X), offset by a greater need for efficient spending. Second, they start a fight at full resource, making heavy frontloading possible.

    The Paladin generates threat through Holy spell damage (with threat multipliers). Their overall threat model is more like a Druid than a warrior: high damage with bonus threat for damage dealt. They differ from Druids in that their damage source is unaffected by any mitigation mode in the game. Holy Damage has no resistance value: the spell damage can “miss”, resulting in a full resist, but partial resist or school-specific resists don’t apply. Since the damage is magical, rather than physical, the armor of the mob has no impact on the threat generated by the paladin. While some of the threat is generated from holy damage procs on successful weapon swings, a lot of Paladin threat is coming from reactive procs (i.e. damage when hit) and AoE DoT, so even outright mob avoidance has only a moderate effect on threat generation. This spell-based threat mechanic does make the paladin less effective on mobs that silence (see below) and are magic immune (though resistances aren’t a factor).

    The Paladin generates threat through multiple sources that are active simultaneously, most of which are fire-and-forget. At any point in a fight a Paladin will probably be building threat from seals on weapon swings, hits taken, area of effect damage, hits blocked (at all times), bonus damage on hits blocked (when Holy Shield is active). These multiple damage sources all scale with gear and add up FAST. In any multi-mob encounter the Paladins screen will be covered with a constant stream of numbers.

    Since much of the damage and threat of the Paladin is passive or nontargetted, there is no real limit to the number of mobs a Paladin can hold. The threat built on non-targeted mobs is substantial: instance nonelites will usually kill themselves from reactive damage long before DPS gets to them on the target list, and elites will still be substantially weakened. Paladins rarely require crowd control: the only limit to the number of mobs they can tank is the amount of damage the healers can stay on top of.

    Paladins can frontload a LOT of threat. At level 70 (in decent pre-raid gear) Avenger’s Shield (the primary pulling ability) will generate 2-5k threat on the three targets it hits, followed by 1-2k threat from Judgement of Righteousness. While applying 3,000 to 7,000 threat on the first DPS target before it gets into melee range is remarkable, consider the real trump card on Paladin threat generation: Avenging Wrath ups all damage dealt (and thus all threat) by 30% for 20 seconds, once every 3 minutes.

    Paladins are somewhat limited in their “Oh No!” buttons. While Righteous Defense does function through a Divine Shield (i.e. the paladin can bubble, then taunt, and the mob will come back and smack at them to no effect), the timing on this is very tricky and only works on mobs that can be taunted. Ardent Defender (always active) drastically reduces all damage received if the Paladin is below 35% health, a very poor man’s Shield Wall: an attack that takes them below 35% may be followed up an attack that flat out kills them, even with the damage reduction.

    A Tankadin who is not tanking is more or less dead in the water. Paladin tanks have very small mana pools: 5-6k at 70 pre-raid, at best. They rely on mana regained from Spiritual Attunement so that they can focus their gear on mitigation, and as such don’t have much staying power when they aren’t a primary healing target. They miss most of the mana efficiency options from the Holy tree so their healing is limited. Their best DPS options require taking hits to function, so their damage is laughable (substantially less than a Protection warrior) when they’re not tanking. With a gear swap they can be a support healer (as well as handle buffing and decursing), but they are limited when it comes to changing roles mid-combat.

    The single greatest challenge a Paladin will face is their own versatility. A Paladin has more manual control over their pacing during a fight than other tanks, making efficiency very important. They have more things to keep track of, so a lot of multitasking is required (even on single-mob fights). They have a wide range of options that may be required at various stages in the fight, and it’s up to the Paladin to determine when to emphasize threat, mitigation, or efficiency.

  • Making Money in Runescape P2P

    Making Money in Runescape P2P

    Everyone loves, and everyone needs gold. Most things in Runescape revolve around gold, so everyone is looking for new, more creative, and more effective ways to make gold. I’ve played Runescape for years and I’ve been around the block a few times, so I have firsthand experience with making money in Runescape. This is the third article I’ve written about making money in Runescape. You can find the original here. This article is dedicated to helping Runescape members with their money making problems. Let’s make some gold!

    Method 1: Woodcutting. Everyone you know on Runescape and every guide you’ve ever read has probably told you to woodcut for money, but that’s because it works. People need logs for firemaking, fletching, quests, and more. The best sellers are maple, yew, and magic logs. You can easily cut maples in Seer’s Village, and yews behind Varrock Castle. One of the best places to cut magic logs is in the gnome stronghold. I recommend cutting yews once you have level 70 woodcutting or higher, otherwise you won’t be as efficient.

    Method 2: Killing Chaos Druids. Chaos druids are known to consistently drop valuable herbs, and are therefore a good opportunity for money making. You will need some magic resistant armor (dragonhide), a good weapon, and maybe a little bit of food. Head to Edgeville bank and store the stuff you don’t need, then head south into the ruins. Go into the dungeon, head north, then east, then north to the Wilderness Door. Head through the gate and then head west. Begin mass murdering druids. Use the price checker to see how much the herbs they drop are worth. If they aren’t worth over a few thousand coins they probably aren’t worth holding on to. Once your inventory is full, head back to the bank and store your loot. Make sure that you don’t clean the herbs, as grimy herbs are worth more money. Remember to watch for revenants, you are technically in the wilderness.

    Method 3: Killing Green Dragons. Here’s where things get fun. For this method you’ll need good armor, a good weapon, and an anti-dragonfire or dragonfire shield. Dragonhide will work, and most dragon weapons work pretty well. You will also need a decent amount of food; preferably lobsters or better. You can also bring runes for high alchemy if you want. Please note: This method is dangerous and if you aren’t careful you could be killed by dragons or revenants. The dragons are level 79, therefore a combat level of over 85 is recommended. My personal favorite spot for killing these is in level 12-14 wilderness north of the goblin village and southwest of the Dark Warrior’s Fortress. you can use your map to get there. Once there, begin killing dragons. If there are too many people there or someone is using a cannon you may want to switch worlds. The main purpose of killing the dragons is to pick and sell the bones and/or dragonhide. The bones are worth more than the hide, so you may want to leave the hide. The dragons also regularly drop items that can you make you a profit with high alchemy, and if you get really lucky they may drop some valuable items like a rune kiteshield or a dragon spear. Once you run out of food or your inventory is full, head back to Edgeville bank and restock.

    Enjoy your new money-making methods, and good luck! And try not to blame me if you accidentally get slayed by revenants…

  • Solo Cleric Guide for Maple Story

    Solo Cleric Guide for Maple Story

    In a previous article I wrote about the perfect skill build for a Party Cleric in Maple Story. In this guide we’ll look at how to create the perfect Solo Cleric in the highly popular MMORPG Maple Story.

    Solo Clerics are clerics who train by themselves, rather than in parties. This is a possibility, but I would want to question why someone would want to create a Cleric for solo playing. After becoming a Priest at level 70 you’ll have no choice but to party (unless you want to spend ten times more time solo playing), so it seems to me that if you want a character with strong skills and spells you should rather choose a different job. However, each person to its own will so here we go with a guide for a Solo Cleric Guide.

    As a Solo Cleric we have to focus on the Cleric’s solo skills, and try to max those as soon as possible.

    When you choose your second job you are given one point that I would recommend you put into Teleport. Teleport is useful even with just one point, and is effective for leveling. Also, Heal with just one point is not even worth it so it’s best to wait until you have three points to put into it.

    After this initial point you’ll want to max your Heal. While you are doing this you’ll have to use Magic Claw on monsters until you can go to Zombie Lupins. You should then max out MP Eater, which will save you a lot of money and this is when you really start seeing the Mesos flow. Next up I would focus on maxing Teleport so you can teleport further with much lower MP cost, and then maxing Holy Arrow.

    With Holy Arrow maxed you have to make the choice between Invincible and Bless. My recommendation is to put the initial five points into Invincible and then maxing Bless.

    A character with this build will be a strong Solo Cleric. You’ll have fast leveling up into level 60, but then you will probably see the need for both Invincible and Bless. It is a possible way, and for Solo Clerics it’s the best way. However you must be prepared for some boring and exhausting times where you feel like quitting and starting a new character. Keep up the spirit and when you get third job skills you’ll still be able to join parties with the advantage of having Holy Arrow maxed.

  • Dragon Quest Heroes: Rocket Slime – Video Game Review

    Dragon Quest Heroes: Rocket Slime – Video Game Review

    Any gamer who’s ever played any of the entries in the long running Dragon Quest series should be well acquainted with the little blue water drop looking creature called the “slime.” In those games it’s the first enemy that players confront and also the easiest to defeat. The fact that they attack and ultimately perish with a big goofy smile on their faces has become a bit of a running joke in some gaming circles. That smiling little drop is given the chance to take center stage in Dragon Quest Heroes: Rocket Slime for the Nintendo DS. The results are bright, playful and surprisingly engaging.

    Dragon Quest Heroes: Rocket Slime begins in the city of Boingburg, the capital of Slimenia. A young blue slime named Rocket is playing with some of his friends when suddenly the city is attacked by a gang known as the Plob. The attack leaves the city in shambles and every single slime except for Rocket is abducted. This leaves the blue slime with no choice but to set out and rescue all 100 missing residents of Boingburg. Along the way Rocket finds himself having to more than just confront the various minions of the Plobfather. The Plob have at their disposal huge tanks and it isn’t long before Rocket takes control of one as well. This means that along with exploring the landscape to find his fellow countrymen the plucky slime has to engage in tactical combat in tank battles.

    The action of the game is broken up into two main categories: exploration type adventure and the tank battles. The exploration is fairly straight forward. Rocket never acquires new skills to battle his foes, his only attack is basically a dash move where he rams into enemies. However there is a fairly decent number of varied enemies and the various areas are quite well designed as well. The game is always very linear but it never feels tedious as the player explores all the various places in the game. A fairly big part of the game is collection. Rocket has to collect the missing slimes but he also has the opportunity to send almost anything he comes across back to Boingburg for later use. This ability to send things back to town is not limited to items, it applies to enemies as well. This not only serves a purpose for the tank battles but also gives the player another option for defeating foes. If Rocket is in an area where the train back to town runs through he can throw his enemies onto carts and they are taken back to town, which is often easier than trying to defeat them outright.

    The tank battles are at once wonderfully simple and surprisingly deep. There are several aspects of strategy involved in any given battle. Firstly whenever Rocket goes back to town he can adjust what items he’s using as ammunition and what allies he has helping him man the tank. Different ammunition may do more damage or deflect enemy fire or even heal the tank. As for the allies in the tank they can have various abilities as well. They may be able to move and load the cannons faster or they may keep enemies from infiltrating the tank or they may even go over to the enemy tank and steal their ammo. Once the player has their tank decked out the way they want it the actual battle has aspects that are just randomized enough to keep the player on their toes and keep the battle from ever being boring. Players can load ammo into one of two cannons (aiming high or low) but it’s not just about who fires faster. Ammo fired from the enemy tank can be blocked by ammo fired from the player’s tank so it’s constantly a tug of war to both deflect enemy fire and get shots through to enemy tank.

    The pacing of the game is spot on. Tank battles seem to come at just the right times to break up the exploration and there’s usually enough time in between each tank battle for the player to upgrade their tank just a little more before the next one. Tweeking out the tank can easily become a bit of an addiction, especially when players acquire recipes that allow them to mix items they have to create more powerful ammo. There’s also an optional tank tournament within the game and even a multiplayer feature where two gamers can pit their tanks against one another in a head to head battle.

    The look and sound of Dragon Quest Heroes: Rocket Slime is all very bright and vibrant. The graphics aren’t above and beyond anything that’s been done before but they are never dull to look at. The slimes themselves, and even most of the enemies border on adorable, which really is part of the charm of the game. The music and sound effects manage to be light and cheery without becoming irritating (which is what usually happens with games aimed at younger players.) Controls are tight, responsive and very easy to get the hang of.

    If there’s anything working against Dragon Quest Heroes: Rocket Slime it’s that it’s basically the gaming equivalent of cotton candy. Light, fluffy, and gone very quickly. Most gamers will be able to wrap up the game in probably under 10 hours, and even completists shouldn’t need more than 15 to uncover every last thing it has to offer. Given that the game is meant for a younger gamer the shorter length makes sense, and honestly given the fairly simple game-play it might have gotten dull if it lasted much longer. However one doesn’t have to be in grade school to enjoy this charming little game, and it’s worth playing for almost any gamer of any age or skill level.

  • World of Warcraft: Beating the Addiction

    World of Warcraft: Beating the Addiction

    World of Warcraft consumes hours and hours of precious time, World of Warcraft swallows lives, World of Warcraft is a world-wide addiction, and the world needs help. There are plenty of better things to do than play an rpg online that never ends, to demonstrate this point, here are ten better things you could be doing rather than playing World of Warcraft.

    1. Find a real party with a keg instead of a “tank,” and where DPS stands for “drinks per second” with no damage involved. Most World of Warcraft addicts lack the ability to socialize, and alcohol relaxes the nervous nerd. Mingle on.
    2. “Farm” for real. Starting a home garden can both save you money in produce, and help the environment. It is also a very soothing activity to relieve those World of Warcraft withdrawals while beautfying your yard or home.
    3. Search for an “epic” view. The world outside your computer room is amazing, grab a camera and a friend, and go explore it. You’ll get some much needed exercise as well as some awesome pictures to post on your guild website.
    4. Build character. Get a job. Sure you could spend a week making a level 70 character and then sell it on Ebay, and even pretend that’s a job, but how does that contribute to society? It contributes to the world-wide World of Warcarft epidemic. Get a real job, pay taxes, don’t be the grass hopper. You’ll even level skills for a better life in the process.
    5. Join the alliance, “Power level” your community. Volunteering can be rewarding in a plethora of ways. Help people, and help yourself.
    6. Train a real pet. There are millions of animals in shelters right now that you can really pet, feel and play fetch with. You may not be able to find a raptor to help you defeat the horde, but you’ll find a lifetime friend while saving a life.
    7. Complete a quest, set a goal. Everyone has goals. At some point in your life you wanted to do something, and I’m sure that something was not find 25 Sabertooth paws. Get out their and achieve your dreams.
    8. Find the magic, skip the mage. Go on a date. Sure your world of warcraft wife or husband is probably one sexy elf, but you can’t touch them and physical contact is fun.
    9. Pick a class. Even if you don’t become a full time student again, classes in subjects like art, yoga, cooking, ect. can be very fulfilling. If you do happen to still be in school, you can still take classes you simple enjoy. At least those classes end, unlike World of Warcraft.
    10. Get dance fever. You don’t even have to type /dance to boogie down in real life. Whether it’s with you kids, friends, family or a complete stranger at a club. Dancing is one more thing that’s far more fun in real life.

    World of Warcraft can be a hard addiction to beat, but by applying in game strategies to real life you can satisfy that gamers itch and live a more full, screen free life. Go ahead and sell that level 70 on Ebay and use the money to enjoy your new free time.